mousathe14:

ankoku37:

brianthuff:

Is there anything a natural 20 can’t do?

This is a poster idea I developed to show off the amazingness of tabletop rpgs.

image

"You attempt to pickpocket the man, but accidentally pull down his pants instead."

"You reach out to push the orc off the bridge, but instead lightly caress his back. He is uncomfortable."

"You try to stab the guard, but you stab your crotch instead. Roll fortitude."

"You say your name is Bob and not Jim. Your lie is misinterpreted and they now believe you are a serial killer."

"You swing your axe, but it slips from your fingers and sails across the room."

"In an attempt to dodge the incoming arrows, you jump into the swarm.”

"You bull rush the enemy but miss and jump off of the cliff."

"You try to land on your feet but you land on your sword instead."

"While providing first aid, your hand slips and you stab him in the heart. He dies instantly."

I CANT BREATHE

My Sorcerer in 3.5 once shot herself with her own crossbow on a 1 before.

Never underestimate the power of a botch or a nat20. Never.

      #dungeons and dragons  #d&d  #natural 20  #botch  

Just an experiment. Reblog if you actually give a fuck about male victims of domestic violence and rape.

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

      #notes to myself  #queue  

sailorp00n:

nicoleships:

:(

pear-shaped women are the cutest things ever

      #yes  
amplifiedresonance:

"Oh, hey. I have a face and hair and a front and back. Would you look at that."

Artttttt.
More progress shots. Reblogging from RP blog because that’s how i roll.

amplifiedresonance:

"Oh, hey. I have a face and hair and a front and back. Would you look at that."

Artttttt.

More progress shots. Reblogging from RP blog because that’s how i roll.

      #art post  #de art  #my art  #megaman x oc  #siren caterwaul  #amplifiedresonance  

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cyberfricking:

are you ignoring me or am i just worrying too much: an autobiography

      #bats are always relevant  

artist guilt

kinomatika:

when you want to draw but youre too stressed to do well on commissions and too guilt laden about the commissions thing to draw personal art so you just become an ouroboros of procrastination and anxiety

      #100%  

amortizing:

third wheeling two girls who are best friends is so much worse than third wheeling a couple

      #...  #yeah  #this is decidedly true